Changes 1.3.1 to 1.4: - Added new anti-cheat - Added Released server 2.6.0 - Changed to New lobby server - Added Built-in google toolbar - Added Mac and Linux support - Added /poop command - Added large 4/1 joke - Don't spoil it! - Added dodge move - pressing the jets button while jumping backwards makes the player do a back-flip - Added flames from flamer stick to victim and make him die slowly in pain, flames can stick to other people - Added team player names appear on screen borders (F2 key turns this on/off) - Added bullet statistics after kill (distance of shot, airtime and number of ricochets) - Added add, delete to favourite servers list buttons. List holds now server names, IPs, ports and passwords. - Added reason and voter displayed on map or kick vote - Added when playing on a weapons mod server all weapon statistics are shown in weapons menu - Added when selecting weapons little help messages appear (for new players, dissappears after few runs of game) - Added autocomplete button (Tab), when you type the beginning of someones name and hit Tab it will auto complete - Added more chat text can be typed and shown (long texts are scaled so they fit screen) - Added spectator can use free cam by pressing jump button (default W button) - Added names appear next to players when in spectator mode - Added menu option to specify amount of kills/deaths to win/lose weapon in advance mode - Added selection of No weapon for secondary - Added penalty time in Infiltration and HTF when teams are uneven (points are added every 5 seconds + 2 seconds for every uneven team member) - Added penalty for capture points in Infiltration when teams are uneven (30 points for capture - 5 points for every red team member more) - Added full weapons modifications (edited in a file 'weapons.ini'), servers with weapons mods have a prefix '(WM)' in their name - Added Infiltration and HTF options in soldat.ini - Blue_Points_Time (time for blue team to get point in seconds); Red_Points_Capture (amount of points for capture); HTF_Points_Time (time to get point in seconds) - Added soldat.ini options Max_Flood_Warnings, Max_Ping_Warnings, (warnings until kick), MaxConnections (max file server connections, tweak this if server crashes on map download) Disable_AntiCheat_Kick (basicly disables anti-cheat), TooMuch_Packets_*, Flooding_Packets_* (specifies amount of packets from client when flooding occurs) - Added soldat.ini options for setting packet send rate T1_*, works when connection type is set to T1 (Internet_Connection=3) example: T1_Snapshot=40, sends this packet every 40 ticks (60 ticks = 1 second). - Added KillConsole_Length and MainConsoleLength value to soldat.ini - Added running Soldat mods through "-mod" parameter ex. "Soldat.exe -mod HarryPotter" - loads all graphics, sounds and txt files from folders in Soldat\Mods\HarryPotter - Added file "Soldat\Txt\font.ini", allows to change in-game font (useful for mods and translations) - Added flame animations are now in different files than explosion (for mod-makers) - Added files "m2-2.bmp" and "bow-2.bmp" so these weapons don't have to be symmetrical (for mod-makers) - Added client command "/info" - displays info from server about address, timelimit, nextmap etc. - Added command "/loadwep" for reloading 'weapons.ini', useful for tweaking settings - Added /loadwep command works with other files eg. /loadwep weapons121 (loads weapons121.ini settings) - Added command "/loadcon" for reloading the config file (soldat.ini) while in-game, useful for tweaking network settings - Added command "/gamemode X" for changing gamemodes (X = 0 DM, 1 PM, 2 TM, 3 CTF, 4 RM, 5 INF, 6, HTF) - Added commands: "/advance 0-1", "/realistic 0-1", "/survival 0-1", for changing server game settings (eg. /realistic 1) - Added command "/unbanlast" unbans last vote/server/admin ban - Added command "/banlast" (similar to /kicklast, bans the last person that entered the server, ban works for 1 hour) - Added command "/kill X" (X can be player's number or name) (of course this is an admin command) - Added packet send rate adjusting depending on number of players (smoother play with few players, less bandwidth cost for lots of players, can be turned off in soldat.ini 'PacketRate_Adjusting=0') - Added working pause for server and players - Added if player which is being voted on leaves the game then he gets temporarily banned - Added different files of gostek for second team (for mods, possibility of two different looking teams) - Added different files for weapon muzzle fires (for mods) - Added F8 button for fast forwarding demo playing - Added new anti-cheat detection methods - Added self-bink on auto weapons - gun becomes innacurate while auto-firing - Modified all weapons rebalanced - Modified weapons: shotgun has more kickback, less horizontal boost for minigun - Modified LAW has startup time, hold fire for about 0.3 seconds to fire - Modified bodies preserve velocity after death - Modified survival mode round ends when everybody on team is killed in CTF and capture point is added for winners - Modified in survival mode all players and flags respawn after round end - Modified player joining a survival mode game is dead until end of round - Modified flame god mode time is shorter (10 seconds) and works on all gamemodes - Modified flamer is not lost after flame god mode, can be thrown away after but dissapears - Modified increased radius of pick up (flags, boxes, weapons) slightly - Modified cursor gets bigger when bink effect occurs (eg. when hit by bullet holding Barret) - Modified when calling a vote you need to type the reason for the vote - Modified can't call a vote for 2 minutes after previous vote - Modified chat taunts are automaticly sent after pressing Alt+key, after pressing the chat button they can be selected the old way - Modified mp3 music volume is independent from sound volume (Music volume option works for mp3) - Modified console is more transparent when weapons and team menu show up - Modified disabled "/adminpass" command in dedicated server, for security reasons - Modified "mapslist.txt" is reloaded every map change - Modified flags are dropped not respawned after player disconnect - Modified ricochet angle is slightly larger - Modified rambomatch: players can't kill each other if someone is rambo - Modified bullet hit damage ratio for head, 5% less damage (current ratios: legs 90%, torso 100%, head 115%) - Modified network bullet start position according to player ping and bullet owners ping - Modified spectator cam is faster - Modified flood kick ban is 20 minutes now - Modified capture points for player = 20 points - Modified game admins cannot be kicked - Modified server is automaticly unpaused if all players disconnect - Modified idle kick time lowered to 3 minutes - Modified "/setteam5" works on all game modes - Modified automatic ping sort works only after whole list is downloaded or cancel pressed - Modifed or fixed maps Arena2, ctf_B2b, ctf_Viet - Fixed grenade selfkilling - Fixed chainsaw collision so it is possible to massacre bodies - Fixed not being able to chat on map change - Fixed time does not flow if game is paused - Fixed mp3 playing when list loops - Fixed Advance mode cheat allowing to pick a disabled weapon with the keyboard - Fixed server host bullet hit boost effect - Fixed LAW exploit (dropped LAW must be reloaded) - Fixed alt+F4 doesn't make a screenshot - Fixed server-client time synchronization - Fixed friendly fire for clients (team players don't bleed if it is off) - Fixed if holding two weapons of the same kind - losing both when throwing one away - Fixed bug when dead guys bullet didn't do any damage - Fixed kills console fades when showing players menu - Fixed M79 wall bug - Fixed fast shot piercing wall bug - Fixed causes of weapon jamming after reload - Fixed causes of mute bug - Fixed causes of invisible bullets in multiplayer - Fixed wave respawn in dedicated server (if there are few players it takes less seconds to respawn) - Fixed "biodro.bmp", "biodro2.bmp" and "reka.bmp" - Fixed player does not join same team if chosen from change team menu (can be used for canceling the menu) - Fixed paused server can be joined - Fixed modified animations bug - Fixed no respawn time showing after changing team from spectator - Fixed changing video mode when joining server with wrong password - Fixed soldat.ini value "Record_Time=", time in minutes of the autodemo rerecording - Fixed all filelogs are now updated every minute only (can be specified in soldat.ini "LogFilesUpdate=") - Fixed realistic mode visibility point, so players with head in ceiling are visible